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Submitted on
April 27, 2009
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:iconmadcomputerscientist:
madcomputerscientist Aug 5, 2009  Professional Artist
@01:01Wow! How cool is that! Keep up the awesome effects! That's pro for real!
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:icontidalnight:
@00:25I just left the render settings at default, though the texture on the mask body is a 'matte/shadow' one, in 3dsmax
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:iconkraden:
Kraden May 4, 2009  Professional Digital Artist
@00:28I'm impressed by how simple a mask model can create such a realistic effect
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:iconkalenidus:
@00:57An inspiration for sure! :D
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Sorry I haven't been too active lately with new projects. Time's been kinda drained outta me and its left little time to myself and some projects I've wanted to get to since earlier in the year.

This was a test for camera matching, working with some basic effects as well.

There's another following shot for this, though its taking a while to do, and decide what style I'll try for that clip as this is mainly as a test and demonstration purposes.

-- Clip Notes --
This is a breaking down of some key things I worked with in the video.
Layers/objects include:
- Icicles on the floor
- Large fragments
- Small fragments
- Mist
- Body template
----

That body template makes the ice to go behind the body rather than be rendered in front of it. Took a while to match up the movements to a satisfactory level.

Well, hope ya enjoy seeing this breakdown of this short clip. This sure took a while. Will be tryin to get more out eventually.

Music, Animation © ~TidalNight 2009
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:iconmadcomputerscientist:
madcomputerscientist Aug 5, 2009  Professional Artist
@01:01Wow! How cool is that! Keep up the awesome effects! That's pro for real!
Reply
:iconblue-elem3nt:
blue-elem3nt Jun 17, 2009  Hobbyist Digital Artist
@01:01Nice! I want to so some post-composite stuff, looks like a lot of fun ^_^
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:iconslayer-1412:
Slayer-1412 May 11, 2009  Student General Artist
@01:01very smooth :D
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:iconkraden:
Kraden May 4, 2009  Professional Digital Artist
@00:25What render settings\texture did you use here?
Reply
:icontidalnight:
@00:25I just left the render settings at default, though the texture on the mask body is a 'matte/shadow' one, in 3dsmax
Reply
:iconkraden:
Kraden May 4, 2009  Professional Digital Artist
@00:28I'm impressed by how simple a mask model can create such a realistic effect
Reply
:iconkalenidus:
@00:57An inspiration for sure! :D
Reply
:iconurby:
Urby Apr 27, 2009  Hobbyist General Artist
@01:01This really is the "method behind the magic", heh! Very impressive.
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:iconthaylien:
Thaylien Apr 27, 2009  Hobbyist Digital Artist
@01:01Pretty awesome in itself, I just think that you could do a few more tricks with the same basic principle...

You could throw ice like a spear, create a protective ring of spiky-ness and even fire off a couple more of those Frost Divers to make your point.

I have to say, though, that this is pretty damn good as a visual technique guide too. You've covered all the basics that new learners will have to consider and showed them off with flair.

Actually, I think you may also have converted our Matt to the idea of throwing around his special effects :floating:
It's what I'd be doing ^^

Anyway, great job, and more please!
FN!
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:icontidalnight:
@01:01Quite possibly, there's another tidbit coming, though I'm not required to work on it as in depth as this one as there's more created content in it.

Thanks again bud
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